That’s when we thought about fighting games — Mortal Kombat, Tekken, Street Fighter, UFC 4. In those games, you immediately know who’s ahead: the health bar moves, the scale shifts, and every strike feels meaningful.
We realized a similar system could work for real MMA fights. We created a dynamic scale split between the red cornerand the blue corner, representing each fighter’s chance of winning the round. Both fighters start at 50%, and as the fight progresses, every strike, takedown, or submission attempt moves the scale.
At the end of the round, the fighter with the higher percentage is considered dominant. Across multiple rounds, you can see who truly controlled the fight — in real time, not just after the judges’ scores.