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Sergio Cossio - Record, Stats and AI-Analytics

See Sergio Cossio's analytics, records, ranking, and past fights.

Sergio Cossio
79
‘Drako’
Sergio
Cossio

Record

19-12-1
Record
6
TKO
9
Sub
4
Dec

Bio

Mexico
Country

Anthropometry

5'7" (170cm)
Height
70.0" (178cm)
Reach

Position (5 fights)
ⓘ

Position - the time and percentage of the total fight time that the fighters spent at range, in the clinch, or on the ground.

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2:06 · 44.4%
Distance
1:04 · 22.4%
Clinch
1:34 · 33.1%
Ground

Control
ⓘ

Control - the time and percentage of the total fight time during which one fighter held a dominant position in the clinch or on the ground.

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0:18 · 28.3%
Clinch control
0:27 · 28.1%
Ground control

Promotion

PFL

Striking Breakdown

12.17
Thrown strikes per minute
ⓘ

Unlike traditional systems, "Stats Fight" doesn't aim to count every movement - it focuses on meaningful, fight-relevant actions. What Counts as a Thrown Strike? In "Stats Fight", not every hand movement is recorded as a strike. A strike is only counted if it: poses real danger to the opponent is thrown with intent to impact, not just to measure distance This means: feints are excluded probing the distance are excluded 👉 The goal is to filter out “noise” and focus only on actions that could realistically influence the fight.

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6.37
Landed strikes per minute
ⓘ

What Counts as a Landed Strike? The core principle is damage and impact. A landed strike must be: a high-amplitude action (not a light touch) either cleanly reaching the opponent or meaningfully interacting with a solid “frame” block pressed against the body or head 👉 Accuracy alone is not enough - the strike must carry visible intent and effect.

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52
%, Strikes effective

Wrestling & Grappling

0.24
Takedown per round
ⓘ

What as a successful takedown? In "Stats Fight", a takedown is considered successful only when it achieves real impact - either the fighter deals damage or establishes control over the opponent after the takedown. It’s not just about bringing someone to the ground, but making that action meaningful in the context of the fight.

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Brazilian Jiu-Jitsu

0.73
Attempts to submissions in 15 minutes
ⓘ

What is a submission attempt? A submission attempt in "Stats Fight" is counted when a fighter fully “closes the lock” and starts applying pressure. It's not just about wanting to make an attempt; the attempt must demonstrate a real threat of finishing the fight, reflecting genuine offensive action.

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0.24
Successful submissions in 15 minutes

Note: Stats Fight statistics are based on fights collected in our proprietary database. Some fights may not be included, so a fighter's record and statistics may differ from their current official record.

Fight History

LUX Fight League 029 - LUX 029, December 9, 2022

Finished
79
‘Drako’
Sergio
Cossio
Win
TKO(Corner Stoppage) R5, 22:00
53
Fernando
Martinez
Loss

LUX Fight League 022 - LUX 022, May 26, 2022

Finished
79
‘Drako’
Sergio
Cossio
Win
KO(Punch) R1, 04:59
50
Edgar
Delgado
Loss

Lux Fight League 16, September 17, 2021

Finished
79
‘Tiburón Blanco’
Alan
Domínguez
Loss
79
‘Drako’
Sergio
Cossio
Win
SUB(Guillotine Choke) R1, 01:25

LUX Fight League 008 - LUX 008, February 14, 2020

Finished
79
‘Drako’
Sergio
Cossio
Win
UD(Unanimous) R5, 25:00
58
Hugo
Flores
Loss

LUX Fight League 007 - LUX 007, November 29, 2019

Finished
79
‘Drako’
Sergio
Cossio
Win
TKO(Punches) R3, 11:41
62
Allan
Zuniga
Loss

LUX Fight League 006 - LUX 006, August 30, 2019

Finished
79
‘Drako’
Sergio
Cossio
Win
TKO(Punches) R3, 14:05
53
‘sherdog’
Ricardo
Arreola
Loss

LUX Fight League 004 - LUX 004, March 15, 2019

Finished
79
‘Drako’
Sergio
Cossio
Win
SUB(Guillotine Choke) R1, 02:04
51
Marco
Beristain Castillo
Loss

LUX Fight League 003 - LUX 003, October 5, 2018

Finished
79
‘Drako’
Sergio
Cossio
Loss
58
Hugo
Flores
Win
UD(Unanimous) R3, 15:00

FWX MMA - Guerra de Naciones, July 7, 2018

Finished
79
‘Drako’
Sergio
Cossio
Win
SUB(Guillotine Choke) R3
53
Jonas
Coelho
Loss

LUX Fight League 002 - LUX 002, February 17, 2018

Finished
79
‘Drako’
Sergio
Cossio
Win
UD(Unanimous) R3, 15:00
54
Mike
de la Torre
Loss

CP - Calvo Promotions 13, May 4, 2017

Finished
79
‘Drako’
Sergio
Cossio
Loss
64
Alejandro
Solano Rodriguez
Win
SUB(Guillotine Choke) R3, 12:14

ARFC 2.0 - All Rounder Fight Club 2, December 10, 2016

Finished
79
‘Drako’
Sergio
Cossio
Win
SD(Split) R5, 25:00
64
Jose
Ruelas
Loss

XFL - CDMX August 2016, August 19, 2016

Finished
79
‘Drako’
Sergio
Cossio
67
‘El Cazador’
Daniel
Salas

FMP 36 - Durango vs. Monterrey, July 23, 2016

Finished
79
‘Drako’
Sergio
Cossio
Win
SUB(Rear-Naked Choke) R1, 04:59
52
‘Cacho’
Ricardo
Diaz
Loss

XEF - Xtreme Elite Fighters 3, April 15, 2016

Finished
79
‘Drako’
Sergio
Cossio
Win
SUB(Kneebar) R1, 04:56
51
Antonio
Suarez
Loss
1/20

Stats Fight Rating - Fighting Level

Stats Fight Rating (Fighting Level) is a universal measure of an MMA fighter’s strength and skills, developed by the Stats Fight team. Each fighter is assigned a score from 0 to 100 that reflects their overall effectiveness. The score is based on six key attributes. 1. Power: An assessment of offensive power and the ability to finish a fight by knockout or submission. 2. Speed: The intensity, frequency, and pace of striking. 3. Takedowns: The effectiveness of wrestling techniques and bringing an opponent to the ground. 4. Defense: The ability to avoid damage, block strikes, and defend against takedowns. 5. Control: The ability to dominate in the clinch and keep an opponent grounded. 6. Experience / Opposition: The level of competition the fighter has faced throughout their career.

Stats Fight Rating - Fighting Level
79
  • Power78
  • Speed96
  • Takedown70
  • Control69
  • Efficiency81
  • Defense77
SERGIO
COSSIO

Stats Fight Performance History

10.0
9.5
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
Perfect! The fighter demonstrated effective use of the full MMA technical arsenal, leading to victory.
The score indicates the fighter effectively applied only part of the technical arsenal.
Minimum score! The fighter could not show their capabilities in the bout.

Stats Fight Performance is a metric that evaluates a fighter's actions within a single, specific bout. The score is generated automatically by a computer immediately following the tournament. It helps highlight outstanding and highly efficient performances, filtering out subjective opinions from sports journalists and the fighter's media status. How is it calculated? The score is influenced by all real-time actions during the fight:

(+) Positive factors: impactful strikes, knockdowns, successful takedowns, mat control, and submission attempts.

(−) Negative factors: low striking accuracy, poor takedown defense, passivity, and losing the fight itself.

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