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Ricardo Seixas - Record, Stats and AI-Analytics

See Ricardo Seixas's analytics, records, ranking, and past fights.

Ricardo Seixas
70
‘Sasquatch’
Ricardo
Seixas

Record

9-5-0
Record
3
TKO
5
Sub
1
Dec

Bio

36
Age
Brazil
Country

Anthropometry

5'8"
Height
73.5" (187cm)
Reach

Position (2 fights)
ⓘ

Position - the time and percentage of the total fight time that the fighters spent at range, in the clinch, or on the ground.

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3:22 · 73.2%
Distance
1:13 · 26.3%
Clinch
0:02 · 0.5%
Ground

Control
ⓘ

Control - the time and percentage of the total fight time during which one fighter held a dominant position in the clinch or on the ground.

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1:13 · 100%
Clinch control
0:02 · 100%
Ground control

Promotion

Bellator

Striking Breakdown

6.26
Thrown strikes per minute
ⓘ

Unlike traditional systems, "Stats Fight" doesn't aim to count every movement - it focuses on meaningful, fight-relevant actions. What Counts as a Thrown Strike? In "Stats Fight", not every hand movement is recorded as a strike. A strike is only counted if it: poses real danger to the opponent is thrown with intent to impact, not just to measure distance This means: feints are excluded probing the distance are excluded 👉 The goal is to filter out “noise” and focus only on actions that could realistically influence the fight.

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2.72
Landed strikes per minute
ⓘ

What Counts as a Landed Strike? The core principle is damage and impact. A landed strike must be: a high-amplitude action (not a light touch) either cleanly reaching the opponent or meaningfully interacting with a solid “frame” block pressed against the body or head 👉 Accuracy alone is not enough - the strike must carry visible intent and effect.

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43
%, Strikes effective

Wrestling & Grappling

0.54
Takedown per round
ⓘ

What as a successful takedown? In "Stats Fight", a takedown is considered successful only when it achieves real impact - either the fighter deals damage or establishes control over the opponent after the takedown. It’s not just about bringing someone to the ground, but making that action meaningful in the context of the fight.

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Brazilian Jiu-Jitsu

0
Attempts to submissions in 15 minutes
ⓘ

What is a submission attempt? A submission attempt in "Stats Fight" is counted when a fighter fully “closes the lock” and starts applying pressure. It's not just about wanting to make an attempt; the attempt must demonstrate a real threat of finishing the fight, reflecting genuine offensive action.

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0
Successful submissions in 15 minutes

Note: Stats Fight statistics are based on fights collected in our proprietary database. Some fights may not be included, so a fighter's record and statistics may differ from their current official record.

Fight History

Bellator 238, January 25, 2020

Finished
70
‘Sasquatch’
Ricardo
Seixas
Win
TKO(Front Kick & Punches) R1, 00:34
75
‘All Day’
Dominic
Clark
Loss

November 16, 2018

Finished
70
‘"Lil' Badger"’
DEL Jacob
Rosales DEL
Win
TKO(Punches) R1, 01:56
70
‘Sasquatch’
Ricardo
Seixas
Loss

LFA 54, November 16, 2018

Finished
70
‘Sasquatch’
Ricardo
Seixas
Loss
70
‘Lil' Badger’
Jacob
Rosales
Win
TKO(Punches) R1, 01:56

LFA 36, March 23, 2018

Finished
70
‘Sasquatch’
Ricardo
Seixas
Loss
70
‘sherdog’
Christian
Aguilera
Win
TKO(Uppercut) R2, 06:47

Primus FC, December 9, 2017

Finished
70
‘Sasquatch’
Ricardo
Seixas
Win
SUB(Kimura) R1, 01:30
51
‘Road House’
Dalton
Goddard
Loss

September 10, 2016

Finished
70
‘Sasquatch’
Ricardo
Seixas
Win
TKOR2
52
‘Boi Bandido’
Adriano
Sena
Loss

April 23, 2016

Finished
70
‘Sasquatch’
Ricardo
Seixas
Win
SUB(Kimura) R1, 01:35
52
‘Boi Bandido’
Adriano
Sena
Loss

MMA Super Heroes 4, May 30, 2014

Finished
70
‘Sasquatch’
Ricardo
Seixas
Win
SUB(Kimura) R1, 03:37
51
Felix
Ferreira
Loss

November 10, 2013

Finished
70
‘Sasquatch’
Ricardo
Seixas
Win
SUB(Armbar) R2, 08:31
51
Pepe
Pepe
Loss

September 20, 2013

Finished
70
‘Sasquatch’
Ricardo
Seixas
Win
SDR3
56
Douglas
Ribeiro
Loss

October 27, 2012

Finished
70
‘Sasquatch’
Ricardo
Seixas
Win
TKO(Knee) R1, 00:24
53
Jean
Carlo
Loss

April 28, 2012

Finished
70
‘Sasquatch’
Ricardo
Seixas
Win
SUBR2
51
Bruno
Souza Vieira
Loss
1/14

Stats Fight Rating - Fighting Level

Stats Fight Rating (Fighting Level) is a universal measure of an MMA fighter’s strength and skills, developed by the Stats Fight team. Each fighter is assigned a score from 0 to 100 that reflects their overall effectiveness. The score is based on six key attributes. 1. Power: An assessment of offensive power and the ability to finish a fight by knockout or submission. 2. Speed: The intensity, frequency, and pace of striking. 3. Takedowns: The effectiveness of wrestling techniques and bringing an opponent to the ground. 4. Defense: The ability to avoid damage, block strikes, and defend against takedowns. 5. Control: The ability to dominate in the clinch and keep an opponent grounded. 6. Experience / Opposition: The level of competition the fighter has faced throughout their career.

Stats Fight Rating - Fighting Level
70
  • Power69
  • Speed66
  • Takedown58
  • Control95
  • Efficiency67
  • Defense67
RICARDO
SEIXAS

Stats Fight Performance History

10.09.59.08.58.07.57.06.56.05.55.05.2Apr 0220217.1Oct 012022
10.0
9.5
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
Perfect! The fighter demonstrated effective use of the full MMA technical arsenal, leading to victory.
The score indicates the fighter effectively applied only part of the technical arsenal.
Minimum score! The fighter could not show their capabilities in the bout.

Stats Fight Performance is a metric that evaluates a fighter's actions within a single, specific bout. The score is generated automatically by a computer immediately following the tournament. It helps highlight outstanding and highly efficient performances, filtering out subjective opinions from sports journalists and the fighter's media status. How is it calculated? The score is influenced by all real-time actions during the fight:

(+) Positive factors: impactful strikes, knockdowns, successful takedowns, mat control, and submission attempts.

(−) Negative factors: low striking accuracy, poor takedown defense, passivity, and losing the fight itself.

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