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Pat Sabatini - Record, Stats and AI-Analytics

See Pat Sabatini's analytics, records, ranking, and past fights.

Pat Sabatini
88
Pat
Sabatini

Record

22-5-0
Record
1
TKO
13
Sub
8
Dec

Bio

35
Age
the USA
Country

Anthropometry

5'8" (173cm)
Height
70.0" (178cm)
Reach

Position (7 fights)
ⓘ

Position - the time and percentage of the total fight time that the fighters spent at range, in the clinch, or on the ground.

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0:51 · 20.4%
Distance
1:10 · 27.9%
Clinch
2:10 · 51.8%
Ground

Control
ⓘ

Control - the time and percentage of the total fight time during which one fighter held a dominant position in the clinch or on the ground.

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1:07 · 96.0%
Clinch control
2:06 · 96.7%
Ground control

Promotion

UFC

Striking Breakdown

7.33
Thrown strikes per minute
ⓘ

Unlike traditional systems, "Stats Fight" doesn't aim to count every movement - it focuses on meaningful, fight-relevant actions. What Counts as a Thrown Strike? In "Stats Fight", not every hand movement is recorded as a strike. A strike is only counted if it: poses real danger to the opponent is thrown with intent to impact, not just to measure distance This means: feints are excluded probing the distance are excluded 👉 The goal is to filter out “noise” and focus only on actions that could realistically influence the fight.

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5.04
Landed strikes per minute
ⓘ

What Counts as a Landed Strike? The core principle is damage and impact. A landed strike must be: a high-amplitude action (not a light touch) either cleanly reaching the opponent or meaningfully interacting with a solid “frame” block pressed against the body or head 👉 Accuracy alone is not enough - the strike must carry visible intent and effect.

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69
%, Strikes effective

Wrestling & Grappling

1.37
Takedown per round
ⓘ

What as a successful takedown? In "Stats Fight", a takedown is considered successful only when it achieves real impact - either the fighter deals damage or establishes control over the opponent after the takedown. It’s not just about bringing someone to the ground, but making that action meaningful in the context of the fight.

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Brazilian Jiu-Jitsu

0.77
Attempts to submissions in 15 minutes
ⓘ

What is a submission attempt? A submission attempt in "Stats Fight" is counted when a fighter fully “closes the lock” and starts applying pressure. It's not just about wanting to make an attempt; the attempt must demonstrate a real threat of finishing the fight, reflecting genuine offensive action.

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0.51
Successful submissions in 15 minutes

Note: Stats Fight statistics are based on fights collected in our proprietary database. Some fights may not be included, so a fighter's record and statistics may differ from their current official record.

Fight History

UFC Fight Night, April 16, 2022

Finished
88
Pat
Sabatini
5.5
Win
UD(Unanimous) R3, 15:00
60
‘sherdog’
T.J.
Laramie
5
Loss

UFC Fight Night, November 20, 2021

Finished
88
Pat
Sabatini
5.5
Win
UD(Unanimous) R3, 15:00
73
‘Top Gun’
Tucker
Lutz
5
Loss

UFC Fight Night, August 28, 2021

Finished
88
Pat
Sabatini
Win
SUB(Heel Hook) R1, 01:53
84
‘Pretty Boy’
Jamall
Emmers
Loss

UFC 261, April 24, 2021

Finished
88
Pat
Sabatini
5.5
Win
UD(Unanimous) R3, 15:00
66
‘Boondock’
Tristan
Connelly
5
Loss

CFFC 91, December 18, 2020

Finished
82
‘Relentless’
Jesse
Stirn
Loss
88
Pat
Sabatini
Win
SUB(Armbar) R2, 07:23

September 17, 2020

Finished
88
Pat
Sabatini
6
Win
KO(Punches) R1, 02:26
54
‘sherdog’
Jordan
Titoni
5
Loss

February 1, 2020

Finished
68
‘The Alley Cat’
James
Gonzalez
Win
TKO(Arm Injury) R1, 00:46
88
Pat
Sabatini
Loss

CFFC 74, May 17, 2019

Finished
88
Pat
Sabatini
Win
SUB(Rear Naked Choke) R2, 06:45
53
‘Alagoinhas’
Fabricio
Oliveira
Loss

December 14, 2018

Finished
83
‘Da Monster’
Da'Mon
Blackshear
Loss
88
Pat
Sabatini
Win
UD(Unanimous) R4, 20:00

CES 52, August 17, 2018

Finished
88
Pat
Sabatini
Win
SUB(Rear Naked Choke) R1, 02:19
57
‘Baby D’
Boimah
Karmo
Loss

VFC 60 - Victory Fighting Championship 60, April 14, 2018

Finished
83
‘Machine Gun’
Chepe
Mariscal
Win
SD(Split) R3, 15:00
88
Pat
Sabatini
Loss

CFFC 69, December 16, 2017

Finished
88
Pat
Sabatini
Win
SUB(Rear Naked Choke) R2, 07:47
58
‘Cisco’
Francisco
Isata
Loss

CFFC 67, September 16, 2017

Finished
68
‘Platano’
John
De Jesus
Loss
88
Pat
Sabatini
Win
SUB(Heel Hook) R1, 00:50
1/20

Stats Fight Rating - Fighting Level

Stats Fight Rating (Fighting Level) is a universal measure of an MMA fighter’s strength and skills, developed by the Stats Fight team. Each fighter is assigned a score from 0 to 100 that reflects their overall effectiveness. The score is based on six key attributes. 1. Power: An assessment of offensive power and the ability to finish a fight by knockout or submission. 2. Speed: The intensity, frequency, and pace of striking. 3. Takedowns: The effectiveness of wrestling techniques and bringing an opponent to the ground. 4. Defense: The ability to avoid damage, block strikes, and defend against takedowns. 5. Control: The ability to dominate in the clinch and keep an opponent grounded. 6. Experience / Opposition: The level of competition the fighter has faced throughout their career.

Stats Fight Rating - Fighting Level
88
  • Power78
  • Speed84
  • Takedown84
  • Control99
  • Efficiency94
  • Defense81
PAT
SABATINI
10.0
9.5
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
Perfect! The fighter demonstrated effective use of the full MMA technical arsenal, leading to victory.
The score indicates the fighter effectively applied only part of the technical arsenal.
Minimum score! The fighter could not show their capabilities in the bout.

Stats Fight Performance is a metric that evaluates a fighter's actions within a single, specific bout. The score is generated automatically by a computer immediately following the tournament. It helps highlight outstanding and highly efficient performances, filtering out subjective opinions from sports journalists and the fighter's media status. How is it calculated? The score is influenced by all real-time actions during the fight:

(+) Positive factors: impactful strikes, knockdowns, successful takedowns, mat control, and submission attempts.

(−) Negative factors: low striking accuracy, poor takedown defense, passivity, and losing the fight itself.

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