Stats FightSearch

Max Griffin - Record, Stats and AI-Analytics

See Max Griffin's analytics, records, ranking, and past fights.

Max Griffin
79
‘Pain’
Max
Griffin

Record

20-13-0
Record
9
TKO
2
Sub
9
Dec

Bio

40
Age
the USA
Country

Anthropometry

5'11" (180cm)
Height
76.0" (193cm)
Reach

Position (6 fights)
ⓘ

Position - the time and percentage of the total fight time that the fighters spent at range, in the clinch, or on the ground.

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3:42 · 76.7%
Distance
0:43 · 14.8%
Clinch
0:25 · 8.5%
Ground

Control
ⓘ

Control - the time and percentage of the total fight time during which one fighter held a dominant position in the clinch or on the ground.

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0:26 · 59.3%
Clinch control
0:16 · 64.9%
Ground control

Promotion

UFC

Striking Breakdown

5.68
Thrown strikes per minute
ⓘ

Unlike traditional systems, "Stats Fight" doesn't aim to count every movement - it focuses on meaningful, fight-relevant actions. What Counts as a Thrown Strike? In "Stats Fight", not every hand movement is recorded as a strike. A strike is only counted if it: poses real danger to the opponent is thrown with intent to impact, not just to measure distance This means: feints are excluded probing the distance are excluded 👉 The goal is to filter out “noise” and focus only on actions that could realistically influence the fight.

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2.24
Landed strikes per minute
ⓘ

What Counts as a Landed Strike? The core principle is damage and impact. A landed strike must be: a high-amplitude action (not a light touch) either cleanly reaching the opponent or meaningfully interacting with a solid “frame” block pressed against the body or head 👉 Accuracy alone is not enough - the strike must carry visible intent and effect.

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39
%, Strikes effective

Wrestling & Grappling

0.29
Takedown per round
ⓘ

What as a successful takedown? In "Stats Fight", a takedown is considered successful only when it achieves real impact - either the fighter deals damage or establishes control over the opponent after the takedown. It’s not just about bringing someone to the ground, but making that action meaningful in the context of the fight.

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Brazilian Jiu-Jitsu

0
Attempts to submissions in 15 minutes
ⓘ

What is a submission attempt? A submission attempt in "Stats Fight" is counted when a fighter fully “closes the lock” and starts applying pressure. It's not just about wanting to make an attempt; the attempt must demonstrate a real threat of finishing the fight, reflecting genuine offensive action.

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0
Successful submissions in 15 minutes

Note: Stats Fight statistics are based on fights collected in our proprietary database. Some fights may not be included, so a fighter's record and statistics may differ from their current official record.

Fight History

March 26, 2022

Finished
82
‘Haitian Sensation’
Neil
Magny
Win
UD(Split) R3, 15:00
79
‘Pain’
Max
Griffin
Loss

July 10, 2021

Finished
79
‘Pain’
Max
Griffin
Win
UD(Unanimous) R3, 15:00
65
‘sherdog’
Carlos
Condit
Loss

March 20, 2021

Finished
79
‘Pain’
Max
Griffin
Win
TKO(Punches) R1, 02:20
84
‘The Assassin’
Song
Kenan
Loss

November 7, 2020

Finished
79
‘Pain’
Max
Griffin
Win
TKO(Elbow (Ear Injury)) R3, 12:03
83
Ramiz
Brahimaj
Loss

March 7, 2020

Finished
79
‘Pain’
Max
Griffin
Loss
70
‘Cowboy’
Alex
Oliveira
Win
SD(Split) R3, 15:00

UFC on ESPN+ 19, October 12, 2019

Finished
81
‘The Great White’
Alex
Morono
Win
UD(Unanimous) R3, 15:00
79
‘Pain’
Max
Griffin
Loss

April 13, 2019

Finished
79
‘Pain’
Max
Griffin
Win
MD(Majority) R3, 15:00
53
Zelim
Imadaev
Loss

February 2, 2019

Finished
79
‘Pain’
Max
Griffin
Loss
55
‘sherdog’
Thiago
Alves
Win
SD(Split) R3, 15:00

July 7, 2018

Finished
79
‘Pain’
Max
Griffin
Loss
78
Curtis
Millender
Win
UD(Unanimous) R3, 15:00

February 24, 2018

Finished
79
‘Pain’
Max
Griffin
Win
UD(Unanimous) R3, 15:00
66
‘sherdog’
Mike
Perry
Loss

October 28, 2017

Finished
79
‘Pain’
Max
Griffin
Loss
84
‘Capoeira’
Elizeu
Zaleski dos Santos
Win
UD(Unanimous) R3, 15:00

November 5, 2016

Finished
79
‘Pain’
Max
Griffin
Win
TKO(Punches) R1, 00:54
52
‘Perry’
Erick
Montaño
Loss

August 20, 2016

Finished
79
‘Pain’
Max
Griffin
Loss
85
‘Chaos’
Colby
Covington
Win
TKO(Ground & Pound) R3, 12:18

West Coast FC 16, January 23, 2016

Finished
79
‘Pain’
Max
Griffin
Win
TKO(Punch) R1, 00:43
63
‘Bulletproof’
David
Mitchell
Loss
1/20

Stats Fight Rating - Fighting Level

Stats Fight Rating (Fighting Level) is a universal measure of an MMA fighter’s strength and skills, developed by the Stats Fight team. Each fighter is assigned a score from 0 to 100 that reflects their overall effectiveness. The score is based on six key attributes. 1. Power: An assessment of offensive power and the ability to finish a fight by knockout or submission. 2. Speed: The intensity, frequency, and pace of striking. 3. Takedowns: The effectiveness of wrestling techniques and bringing an opponent to the ground. 4. Defense: The ability to avoid damage, block strikes, and defend against takedowns. 5. Control: The ability to dominate in the clinch and keep an opponent grounded. 6. Experience / Opposition: The level of competition the fighter has faced throughout their career.

Stats Fight Rating - Fighting Level
79
  • Power73
  • Speed77
  • Takedown73
  • Control89
  • Efficiency78
  • Defense83
MAX
GRIFFIN
10.0
9.5
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
Perfect! The fighter demonstrated effective use of the full MMA technical arsenal, leading to victory.
The score indicates the fighter effectively applied only part of the technical arsenal.
Minimum score! The fighter could not show their capabilities in the bout.

Stats Fight Performance is a metric that evaluates a fighter's actions within a single, specific bout. The score is generated automatically by a computer immediately following the tournament. It helps highlight outstanding and highly efficient performances, filtering out subjective opinions from sports journalists and the fighter's media status. How is it calculated? The score is influenced by all real-time actions during the fight:

(+) Positive factors: impactful strikes, knockdowns, successful takedowns, mat control, and submission attempts.

(−) Negative factors: low striking accuracy, poor takedown defense, passivity, and losing the fight itself.

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