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Mateusz Gamrot - Record, Stats and AI-Analytics

See Mateusz Gamrot's analytics, records, ranking, and past fights.

Mateusz Gamrot
88
‘Gamer’
Mateusz
Gamrot

Record

26-5-0
Record
8
TKO
6
Sub
12
Dec

Bio

35
Age
Poland
Country

Anthropometry

5'10" (177cm)
Height
70.5" (179cm)
Reach

Position (11 fights)
ⓘ

Position - the time and percentage of the total fight time that the fighters spent at range, in the clinch, or on the ground.

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2:54 · 60.3%
Distance
0:33 · 11.3%
Clinch
1:22 · 28.4%
Ground

Control
ⓘ

Control - the time and percentage of the total fight time during which one fighter held a dominant position in the clinch or on the ground.

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0:30 · 91.1%
Clinch control
0:59 · 71.6%
Ground control

Promotion

UFC

Striking Breakdown

8.32
Thrown strikes per minute
ⓘ

Unlike traditional systems, "Stats Fight" doesn't aim to count every movement - it focuses on meaningful, fight-relevant actions. What Counts as a Thrown Strike? In "Stats Fight", not every hand movement is recorded as a strike. A strike is only counted if it: poses real danger to the opponent is thrown with intent to impact, not just to measure distance This means: feints are excluded probing the distance are excluded 👉 The goal is to filter out “noise” and focus only on actions that could realistically influence the fight.

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4.99
Landed strikes per minute
ⓘ

What Counts as a Landed Strike? The core principle is damage and impact. A landed strike must be: a high-amplitude action (not a light touch) either cleanly reaching the opponent or meaningfully interacting with a solid “frame” block pressed against the body or head 👉 Accuracy alone is not enough - the strike must carry visible intent and effect.

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60
%, Strikes effective

Wrestling & Grappling

1.37
Takedown per round
ⓘ

What as a successful takedown? In "Stats Fight", a takedown is considered successful only when it achieves real impact - either the fighter deals damage or establishes control over the opponent after the takedown. It’s not just about bringing someone to the ground, but making that action meaningful in the context of the fight.

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Brazilian Jiu-Jitsu

0.49
Attempts to submissions in 15 minutes
ⓘ

What is a submission attempt? A submission attempt in "Stats Fight" is counted when a fighter fully “closes the lock” and starts applying pressure. It's not just about wanting to make an attempt; the attempt must demonstrate a real threat of finishing the fight, reflecting genuine offensive action.

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0.10
Successful submissions in 15 minutes

Note: Stats Fight statistics are based on fights collected in our proprietary database. Some fights may not be included, so a fighter's record and statistics may differ from their current official record.

Fight History

December 18, 2021

Finished
88
‘Gamer’
Mateusz
Gamrot
Win
TKO(Submission to Knee to the Body) R2, 08:26
84
Diego
Ferreira
Loss

July 17, 2021

Finished
88
‘Gamer’
Mateusz
Gamrot
5.8
Win
SUB(Kimura) R1, 01:05
78
‘Lil' Heathen’
Jeremy
Stephens
5
Loss

April 10, 2021

Finished
88
‘Gamer’
Mateusz
Gamrot
Win
KO(Punches) R2, 06:22
83
‘Hot Sauce’
Scott
Holtzman
Loss

October 17, 2020

Finished
85
‘Georgian Viking’
Guram
Kutateladze
Win
UD(Split) R3, 15:00
88
‘Gamer’
Mateusz
Gamrot
Loss

August 29, 2020

Finished
88
‘Gamer’
Mateusz
Gamrot
Win
UD(Unanimous) R5, 25:00
53
‘sherdog’
Marian
Ziolkowski
Loss

July 11, 2020

Finished
88
‘Gamer’
Mateusz
Gamrot
Win
TKO(Doctor Stoppage) R3, 13:02
69
‘sherdog’
Norman
Parke
Loss

March 3, 2018

Finished
88
‘Gamer’
Mateusz
Gamrot
Win
SUB(Keylock) R4, 19:15
52
‘sherdog’
Grzegorz
Szulakowski
Loss

October 22, 2017

Finished
88
‘Gamer’
Mateusz
Gamrot
69
‘sherdog’
Norman
Parke

May 27, 2017

Finished
88
‘Gamer’
Mateusz
Gamrot
Win
UD(Unanimous) R3, 15:00
69
‘sherdog’
Norman
Parke
Loss
1/20

Stats Fight Rating - Fighting Level

Stats Fight Rating (Fighting Level) is a universal measure of an MMA fighter’s strength and skills, developed by the Stats Fight team. Each fighter is assigned a score from 0 to 100 that reflects their overall effectiveness. The score is based on six key attributes. 1. Power: An assessment of offensive power and the ability to finish a fight by knockout or submission. 2. Speed: The intensity, frequency, and pace of striking. 3. Takedowns: The effectiveness of wrestling techniques and bringing an opponent to the ground. 4. Defense: The ability to avoid damage, block strikes, and defend against takedowns. 5. Control: The ability to dominate in the clinch and keep an opponent grounded. 6. Experience / Opposition: The level of competition the fighter has faced throughout their career.

Stats Fight Rating - Fighting Level
88
  • Power81
  • Speed88
  • Takedown81
  • Control99
  • Efficiency90
  • Defense88
MATEUSZ
GAMROT
10.0
9.5
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
Perfect! The fighter demonstrated effective use of the full MMA technical arsenal, leading to victory.
The score indicates the fighter effectively applied only part of the technical arsenal.
Minimum score! The fighter could not show their capabilities in the bout.

Stats Fight Performance is a metric that evaluates a fighter's actions within a single, specific bout. The score is generated automatically by a computer immediately following the tournament. It helps highlight outstanding and highly efficient performances, filtering out subjective opinions from sports journalists and the fighter's media status. How is it calculated? The score is influenced by all real-time actions during the fight:

(+) Positive factors: impactful strikes, knockdowns, successful takedowns, mat control, and submission attempts.

(−) Negative factors: low striking accuracy, poor takedown defense, passivity, and losing the fight itself.

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