Stats FightSearch

Kazuma Kuramoto - Record, Stats and AI-Analytics

See Kazuma Kuramoto's analytics, records, ranking, and past fights.

Kazuma Kuramoto
72
Kazuma
Kuramoto

Record

11-4-0
Record
7
TKO
0
Sub
4
Dec

Bio

39
Age
Japan
Country

Anthropometry

5'4" (163cm)
Height
64.4" (164cm)
Reach

Position (3 fights)
ⓘ

Position - the time and percentage of the total fight time that the fighters spent at range, in the clinch, or on the ground.

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2:23 · 54.7%
Distance
1:06 · 25.1%
Clinch
0:53 · 20.1%
Ground

Control
ⓘ

Control - the time and percentage of the total fight time during which one fighter held a dominant position in the clinch or on the ground.

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1:00 · 91.3%
Clinch control
0:27 · 51.6%
Ground control

Promotion

Rizin

Striking Breakdown

4.79
Thrown strikes per minute
ⓘ

Unlike traditional systems, "Stats Fight" doesn't aim to count every movement - it focuses on meaningful, fight-relevant actions. What Counts as a Thrown Strike? In "Stats Fight", not every hand movement is recorded as a strike. A strike is only counted if it: poses real danger to the opponent is thrown with intent to impact, not just to measure distance This means: feints are excluded probing the distance are excluded 👉 The goal is to filter out “noise” and focus only on actions that could realistically influence the fight.

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2.50
Landed strikes per minute
ⓘ

What Counts as a Landed Strike? The core principle is damage and impact. A landed strike must be: a high-amplitude action (not a light touch) either cleanly reaching the opponent or meaningfully interacting with a solid “frame” block pressed against the body or head 👉 Accuracy alone is not enough - the strike must carry visible intent and effect.

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52
%, Strikes effective

Wrestling & Grappling

1.48
Takedown per round
ⓘ

What as a successful takedown? In "Stats Fight", a takedown is considered successful only when it achieves real impact - either the fighter deals damage or establishes control over the opponent after the takedown. It’s not just about bringing someone to the ground, but making that action meaningful in the context of the fight.

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Brazilian Jiu-Jitsu

0
Attempts to submissions in 15 minutes
ⓘ

What is a submission attempt? A submission attempt in "Stats Fight" is counted when a fighter fully “closes the lock” and starts applying pressure. It's not just about wanting to make an attempt; the attempt must demonstrate a real threat of finishing the fight, reflecting genuine offensive action.

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0
Successful submissions in 15 minutes

Note: Stats Fight statistics are based on fights collected in our proprietary database. Some fights may not be included, so a fighter's record and statistics may differ from their current official record.

Fight History

November 6, 2022

Finished
73
Yuki
Motoya
Win
UD(Unanimous) R3, 15:00
72
Kazuma
Kuramoto
Loss

Rizin FF - Landmark Vol. 3, May 5, 2022

Finished
72
Kazuma
Kuramoto
Win
UD(Unanimous) R3, 15:00
70
‘Fullswing’
Mamoru
Uoi
Loss

February 23, 2022

Finished
72
Kazuma
Kuramoto
Win
TKO(Knees) R1, 04:16
58
Kenji
Kato
Loss

December 31, 2020

Finished
72
Kazuma
Kuramoto
Win
KO(Punches and Soccer Kicks) R1, 02:12
51
‘sherdog’
Taiyo
Nakahara
Loss

Shooto - Professional Shooto 2020 Vol. 3, May 31, 2020

Finished
72
Kazuma
Kuramoto
Loss
72
Ryo
Okada
Win
KO(Punch) R2, 08:02

November 24, 2019

Finished
72
Kazuma
Kuramoto
Win
TKO(Corner Stoppage) R3, 10:01
55
‘sherdog’
Yuta
Nezu
Loss

Shooto - 30th Anniversary Tour 6th Round, July 15, 2019

Finished
72
Kazuma
Kuramoto
Win
KO(Punch) R1, 00:35
68
Tomoya
Hirakawa
Loss

March 24, 2019

Finished
72
Kazuma
Kuramoto
Win
TKO(Punches) R1, 04:15
52
Ryuta
Umishita
Loss

Shooto - Professional Shooto 11/17, November 17, 2018

Finished
72
Kazuma
Kuramoto
Win
TKO(Suplexes and Punches) R1, 01:44
53
Kei
Iwaki
Loss

Shooto - Professional Shooto 5/13, May 13, 2018

Finished
72
Kazuma
Kuramoto
Win
UD(Unanimous) R2, 10:00
63
Akira
Enomoto
Loss

Shooto - Gig Tokyo 24, February 24, 2018

Finished
72
Kazuma
Kuramoto
Win
UD(Unanimous) R2, 10:00
54
Takato
Takahashi
Loss

December 17, 2017

Finished
72
Kazuma
Kuramoto
Win
TKO(Ground Punch) R1, 02:54
53
Hiroyuki
Suzuki
Loss
1/15

Stats Fight Rating - Fighting Level

Stats Fight Rating (Fighting Level) is a universal measure of an MMA fighter’s strength and skills, developed by the Stats Fight team. Each fighter is assigned a score from 0 to 100 that reflects their overall effectiveness. The score is based on six key attributes. 1. Power: An assessment of offensive power and the ability to finish a fight by knockout or submission. 2. Speed: The intensity, frequency, and pace of striking. 3. Takedowns: The effectiveness of wrestling techniques and bringing an opponent to the ground. 4. Defense: The ability to avoid damage, block strikes, and defend against takedowns. 5. Control: The ability to dominate in the clinch and keep an opponent grounded. 6. Experience / Opposition: The level of competition the fighter has faced throughout their career.

Stats Fight Rating - Fighting Level
72
  • Power68
  • Speed62
  • Takedown71
  • Control83
  • Efficiency72
  • Defense74
KAZUMA
KURAMOTO

Stats Fight Performance History

10.09.59.08.58.07.57.06.56.05.55.07.2Jun 2720215.7Apr 3020237.3Apr 292024
10.0
9.5
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
Perfect! The fighter demonstrated effective use of the full MMA technical arsenal, leading to victory.
The score indicates the fighter effectively applied only part of the technical arsenal.
Minimum score! The fighter could not show their capabilities in the bout.

Stats Fight Performance is a metric that evaluates a fighter's actions within a single, specific bout. The score is generated automatically by a computer immediately following the tournament. It helps highlight outstanding and highly efficient performances, filtering out subjective opinions from sports journalists and the fighter's media status. How is it calculated? The score is influenced by all real-time actions during the fight:

(+) Positive factors: impactful strikes, knockdowns, successful takedowns, mat control, and submission attempts.

(−) Negative factors: low striking accuracy, poor takedown defense, passivity, and losing the fight itself.

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