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Kazuki Tokudome - Record, Stats and AI-Analytics

See Kazuki Tokudome's analytics, records, ranking, and past fights.

Kazuki Tokudome
70
Kazuki
Tokudome

Record

20-12-1
Record
10
TKO
3
Sub
7
Dec

Bio

39
Age
Japan
Country

Anthropometry

5'11" (180cm)
Height
73.0" (185cm)
Reach

Position (2 fights)
ⓘ

Position - the time and percentage of the total fight time that the fighters spent at range, in the clinch, or on the ground.

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1:26 · 67.6%
Distance
0:02 · 1.2%
Clinch
0:40 · 31.2%
Ground

Control
ⓘ

Control - the time and percentage of the total fight time during which one fighter held a dominant position in the clinch or on the ground.

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0:02 · 100%
Clinch control
0:22 · 55.7%
Ground control

Promotion

Rizin

Striking Breakdown

5.22
Thrown strikes per minute
ⓘ

Unlike traditional systems, "Stats Fight" doesn't aim to count every movement - it focuses on meaningful, fight-relevant actions. What Counts as a Thrown Strike? In "Stats Fight", not every hand movement is recorded as a strike. A strike is only counted if it: poses real danger to the opponent is thrown with intent to impact, not just to measure distance This means: feints are excluded probing the distance are excluded 👉 The goal is to filter out “noise” and focus only on actions that could realistically influence the fight.

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0.71
Landed strikes per minute
ⓘ

What Counts as a Landed Strike? The core principle is damage and impact. A landed strike must be: a high-amplitude action (not a light touch) either cleanly reaching the opponent or meaningfully interacting with a solid “frame” block pressed against the body or head 👉 Accuracy alone is not enough - the strike must carry visible intent and effect.

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14
%, Strikes effective

Wrestling & Grappling

1.19
Takedown per round
ⓘ

What as a successful takedown? In "Stats Fight", a takedown is considered successful only when it achieves real impact - either the fighter deals damage or establishes control over the opponent after the takedown. It’s not just about bringing someone to the ground, but making that action meaningful in the context of the fight.

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Brazilian Jiu-Jitsu

0
Attempts to submissions in 15 minutes
ⓘ

What is a submission attempt? A submission attempt in "Stats Fight" is counted when a fighter fully “closes the lock” and starts applying pressure. It's not just about wanting to make an attempt; the attempt must demonstrate a real threat of finishing the fight, reflecting genuine offensive action.

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0
Successful submissions in 15 minutes

Note: Stats Fight statistics are based on fights collected in our proprietary database. Some fights may not be included, so a fighter's record and statistics may differ from their current official record.

Fight History

October 25, 2019

Finished
70
Kazuki
Tokudome
Win
UD(Decision) R3, 15:00
50
‘Johnny Boy’
Johnny
Nuñez
Loss

May 10, 2019

Finished
70
Kazuki
Tokudome
Win
TKO(Eye Injury) R2, 06:27
50
‘The Hunter’
Adrian
Pang
Loss

November 9, 2018

Finished
70
Kazuki
Tokudome
Loss
73
Christian
Lee
Win
TKO(Ground & Pound) R1, 03:07

July 13, 2018

Finished
70
Kazuki
Tokudome
Loss
74
Narantungalag
Jadambaa
Win
UD(Decision) R3, 15:00

December 10, 2017

Finished
70
Kazuki
Tokudome
Loss
64
Takasuke
Kume
Win
KO(Left Hook) R1, 01:21

July 2, 2017

Finished
70
‘The Stonecutter’
Kieran
Joblin
Loss
70
Kazuki
Tokudome
Win
UD(Unanimous) R3, 15:00

April 23, 2017

Finished
70
‘Akira Okada’
Akira
Loss
70
Kazuki
Tokudome
Win
TKO(Punches) R1, 00:28

September 11, 2016

Finished
70
Kazuki
Tokudome
Loss
64
Takasuke
Kume
Win
TKO(Referee Stoppage (ground & Pound)) R1, 04:45

April 24, 2016

Finished
70
Kazuki
Tokudome
Win
TKO(Referee Stoppage (ground & Pound)) R1, 04:59
54
‘sherdog’
Akbarh
Arreola
Loss

November 1, 2015

Finished
70
Kazuki
Tokudome
Win
KO(Punch) R4, 16:24
56
Satoru
Kitaoka
Loss

May 31, 2015

Finished
74
‘Superman’
JJ
Ambrose
Loss
70
Kazuki
Tokudome
Win
UD(Unanimous) R3, 15:00

March 15, 2015

Finished
70
Kazuki
Tokudome
Win
KO(Punches) R1, 01:38
53
Yoshihiro
Koyama
Loss

September 20, 2014

Finished
72
‘Hollywood’
Johnny
Case
Win
SUB(Guillotine Choke) R2, 07:34
70
Kazuki
Tokudome
Loss

March 1, 2014

Finished
70
Kazuki
Tokudome
Loss
50
‘The Korean Bulldozer’
Yui
Chul
Win
SD(Decision) R3, 15:00

July 6, 2013

Finished
70
Kazuki
Tokudome
Loss
69
‘sherdog’
Norman
Parke
Win
UD(Decision) R3, 15:00

March 2, 2013

Finished
70
Kazuki
Tokudome
Win
UD(Decision) R3, 15:00
74
Cristiano
Marcello
Loss

August 5, 2012

Finished
70
Kazuki
Tokudome
Win
UD(Decision) R3, 15:00
54
Kengo
Ura
Loss

Pancrase Progress Tour 4, April 1, 2012

Finished
70
Kazuki
Tokudome
Win
SUB(Armbar) R1, 04:51
51
Jung
Hyun
Loss
1/20

Stats Fight Rating - Fighting Level

Stats Fight Rating (Fighting Level) is a universal measure of an MMA fighter’s strength and skills, developed by the Stats Fight team. Each fighter is assigned a score from 0 to 100 that reflects their overall effectiveness. The score is based on six key attributes. 1. Power: An assessment of offensive power and the ability to finish a fight by knockout or submission. 2. Speed: The intensity, frequency, and pace of striking. 3. Takedowns: The effectiveness of wrestling techniques and bringing an opponent to the ground. 4. Defense: The ability to avoid damage, block strikes, and defend against takedowns. 5. Control: The ability to dominate in the clinch and keep an opponent grounded. 6. Experience / Opposition: The level of competition the fighter has faced throughout their career.

Stats Fight Rating - Fighting Level
70
  • Power69
  • Speed67
  • Takedown75
  • Control79
  • Efficiency57
  • Defense70
KAZUKI
TOKUDOME

Stats Fight Performance History

10.09.59.08.58.07.57.06.56.05.55.06.0Mar 2120215.2Jun 092024
10.0
9.5
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
Perfect! The fighter demonstrated effective use of the full MMA technical arsenal, leading to victory.
The score indicates the fighter effectively applied only part of the technical arsenal.
Minimum score! The fighter could not show their capabilities in the bout.

Stats Fight Performance is a metric that evaluates a fighter's actions within a single, specific bout. The score is generated automatically by a computer immediately following the tournament. It helps highlight outstanding and highly efficient performances, filtering out subjective opinions from sports journalists and the fighter's media status. How is it calculated? The score is influenced by all real-time actions during the fight:

(+) Positive factors: impactful strikes, knockdowns, successful takedowns, mat control, and submission attempts.

(−) Negative factors: low striking accuracy, poor takedown defense, passivity, and losing the fight itself.

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