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Hideki Sekine - Record, Stats and AI-Analytics

See Hideki Sekine's analytics, records, ranking, and past fights.

71
‘Shrek/Big Body’
Hideki
Sekine

Record

13-7-0
Record
8
TKO
4
Sub
1
Dec

Bio

53
Age
Japan
Country

Anthropometry

5'10"
Height
70.9" (180cm)
Reach

Position (3 fights)
ⓘ

Position - the time and percentage of the total fight time that the fighters spent at range, in the clinch, or on the ground.

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0:44 · 34.9%
Distance
0:21 · 16.9%
Clinch
1:01 · 48.2%
Ground

Control
ⓘ

Control - the time and percentage of the total fight time during which one fighter held a dominant position in the clinch or on the ground.

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0:13 · 61.2%
Clinch control
0:24 · 39.5%
Ground control

Promotion

Rizin

Striking Breakdown

9.40
Thrown strikes per minute
ⓘ

Unlike traditional systems, "Stats Fight" doesn't aim to count every movement - it focuses on meaningful, fight-relevant actions. What Counts as a Thrown Strike? In "Stats Fight", not every hand movement is recorded as a strike. A strike is only counted if it: poses real danger to the opponent is thrown with intent to impact, not just to measure distance This means: feints are excluded probing the distance are excluded 👉 The goal is to filter out “noise” and focus only on actions that could realistically influence the fight.

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5
Landed strikes per minute
ⓘ

What Counts as a Landed Strike? The core principle is damage and impact. A landed strike must be: a high-amplitude action (not a light touch) either cleanly reaching the opponent or meaningfully interacting with a solid “frame” block pressed against the body or head 👉 Accuracy alone is not enough - the strike must carry visible intent and effect.

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53
%, Strikes effective

Wrestling & Grappling

0.60
Takedown per round
ⓘ

What as a successful takedown? In "Stats Fight", a takedown is considered successful only when it achieves real impact - either the fighter deals damage or establishes control over the opponent after the takedown. It’s not just about bringing someone to the ground, but making that action meaningful in the context of the fight.

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Brazilian Jiu-Jitsu

0
Attempts to submissions in 15 minutes
ⓘ

What is a submission attempt? A submission attempt in "Stats Fight" is counted when a fighter fully “closes the lock” and starts applying pressure. It's not just about wanting to make an attempt; the attempt must demonstrate a real threat of finishing the fight, reflecting genuine offensive action.

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0
Successful submissions in 15 minutes

Note: Stats Fight statistics are based on fights collected in our proprietary database. Some fights may not be included, so a fighter's record and statistics may differ from their current official record.

Fight History

Knuckle's 15 - Otoko Matsuri, April 23, 2023

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
SUB(Armbar) R1, 01:01
51
Takumi
Hayashida
Loss

April 16, 2022

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
TKO(Soccer Kicks and Punches) R2, 08:49
57
‘Takakenshin’
Takakenshin
Loss

Deep - Hamamatsu Impact 2021, September 19, 2021

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
TKO(Punches) R2, 07:40
53
Keisuke
Nakamura
Loss

February 21, 2021

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
KO(Punches) R1, 00:16
58
Seigo
Mizuguchi
Loss

Deep - 95 Impact, August 23, 2020

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Loss
67
‘Raging Bull’
Ryo
Sakai
Win
TKO(Punches) R2, 09:55

February 22, 2020

Finished
70
Roque
Martinez
Win
TKO(Soccer Kicks and Punches) R1, 04:04
71
‘Shrek/Big Body’
Hideki
Sekine
Loss

Deep - Hamamatsu Impact 2019, September 15, 2019

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
TKO(Punches) R1, 04:41
52
Mitsuyoshi
Nakai
Loss

One Championship - Conquest of Champions, November 23, 2018

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Loss
60
‘Bebezão’
Alexandre
Machado
Win
TKO(Punches) R2, 06:44

One Championship - Total Victory, September 16, 2017

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Loss
75
Alain
Ngalani
Win
KO(Punch) R1, 00:11

One Championship - Age of Domination, December 2, 2016

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Loss
58
Brandon
Vera
Win
TKO(Body Kick and Punches) R1, 03:11

December 23, 2014

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
TKO(Punches) R1, 02:26
53
Ryuta
Kono
Loss

Deep - Hamamatsu Impact 2014, September 14, 2014

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
KO(Punches) R1, 03:16
63
Toshio
Gunji
Loss

June 15, 2013

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
UD(Unanimous) R2, 10:00
67
‘Raging Bull’
Ryo
Sakai
Loss

December 8, 2012

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
SUB(Armbar) R1, 01:36
51
Shigeki
Tsuchiya
Loss

Deep - 51 Impact, December 11, 2010

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
TKO(Punches) R2, 07:38
58
Seigo
Mizuguchi
Loss

Deep - Cage Impact 2010 in Hamamatsu, September 19, 2010

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
SUB(Armbar) R1, 01:37
51
Makoto
Kato
Loss

Deep - Hamamatsu Impact, September 27, 2009

Finished
71
‘Shrek/Big Body’
Hideki
Sekine
Win
SUB(Kneebar) R1, 03:09
51
Yasuro
Urayama
Loss
1/20

Stats Fight Rating - Fighting Level

Stats Fight Rating (Fighting Level) is a universal measure of an MMA fighter’s strength and skills, developed by the Stats Fight team. Each fighter is assigned a score from 0 to 100 that reflects their overall effectiveness. The score is based on six key attributes. 1. Power: An assessment of offensive power and the ability to finish a fight by knockout or submission. 2. Speed: The intensity, frequency, and pace of striking. 3. Takedowns: The effectiveness of wrestling techniques and bringing an opponent to the ground. 4. Defense: The ability to avoid damage, block strikes, and defend against takedowns. 5. Control: The ability to dominate in the clinch and keep an opponent grounded. 6. Experience / Opposition: The level of competition the fighter has faced throughout their career.

Stats Fight Rating - Fighting Level
71
  • Power76
  • Speed77
  • Takedown63
  • Control69
  • Efficiency73
  • Defense65
HIDEKI
SEKINE

Stats Fight Performance History

10.09.59.08.58.07.57.06.56.05.55.07.4Dec 3120215.0Jul 3120225.0Jun 242023
10.0
9.5
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
Perfect! The fighter demonstrated effective use of the full MMA technical arsenal, leading to victory.
The score indicates the fighter effectively applied only part of the technical arsenal.
Minimum score! The fighter could not show their capabilities in the bout.

Stats Fight Performance is a metric that evaluates a fighter's actions within a single, specific bout. The score is generated automatically by a computer immediately following the tournament. It helps highlight outstanding and highly efficient performances, filtering out subjective opinions from sports journalists and the fighter's media status. How is it calculated? The score is influenced by all real-time actions during the fight:

(+) Positive factors: impactful strikes, knockdowns, successful takedowns, mat control, and submission attempts.

(−) Negative factors: low striking accuracy, poor takedown defense, passivity, and losing the fight itself.

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