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Guilherme Viana - Record, Stats and AI-Analytics

See Guilherme Viana's analytics, records, ranking, and past fights.

Guilherme Viana
73
Guilherme
Viana

Record

9-4-0
Record
7
TKO
2
Sub
0
Dec

Bio

40
Age
Brazil
Country

Anthropometry

6'4" (194cm)
Height
78.0" (198cm)
Reach

Position (1 fights)
ⓘ

Position - the time and percentage of the total fight time that the fighters spent at range, in the clinch, or on the ground.

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1:22 · 27.4%
Distance
0:33 · 11%
Clinch
3:05 · 61.6%
Ground

Control
ⓘ

Control - the time and percentage of the total fight time during which one fighter held a dominant position in the clinch or on the ground.

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0:00 · 0%
Clinch control
0:00 · 0%
Ground control

Promotion

PFL

Striking Breakdown

2.33
Thrown strikes per minute
ⓘ

Unlike traditional systems, "Stats Fight" doesn't aim to count every movement - it focuses on meaningful, fight-relevant actions. What Counts as a Thrown Strike? In "Stats Fight", not every hand movement is recorded as a strike. A strike is only counted if it: poses real danger to the opponent is thrown with intent to impact, not just to measure distance This means: feints are excluded probing the distance are excluded 👉 The goal is to filter out “noise” and focus only on actions that could realistically influence the fight.

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1.40
Landed strikes per minute
ⓘ

What Counts as a Landed Strike? The core principle is damage and impact. A landed strike must be: a high-amplitude action (not a light touch) either cleanly reaching the opponent or meaningfully interacting with a solid “frame” block pressed against the body or head 👉 Accuracy alone is not enough - the strike must carry visible intent and effect.

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60
%, Strikes effective

Wrestling & Grappling

0
Takedown per round
ⓘ

What as a successful takedown? In "Stats Fight", a takedown is considered successful only when it achieves real impact - either the fighter deals damage or establishes control over the opponent after the takedown. It’s not just about bringing someone to the ground, but making that action meaningful in the context of the fight.

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Brazilian Jiu-Jitsu

0
Attempts to submissions in 15 minutes
ⓘ

What is a submission attempt? A submission attempt in "Stats Fight" is counted when a fighter fully “closes the lock” and starts applying pressure. It's not just about wanting to make an attempt; the attempt must demonstrate a real threat of finishing the fight, reflecting genuine offensive action.

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0
Successful submissions in 15 minutes

Note: Stats Fight statistics are based on fights collected in our proprietary database. Some fights may not be included, so a fighter's record and statistics may differ from their current official record.

Fight History

Combat Zone 86 - Combat Zone MMA, November 9, 2024

Finished
73
Guilherme
Viana
5.8
Win
TKOR1, 00:39
63
‘Bounty Hunter’
Hassan
Graham
5
Loss

February 24, 2024

Finished
73
Guilherme
Viana
Win
TKO(Punches) R2, 08:05
60
Terrance
Jean-Jacques
Loss

July 22, 2016

Finished
87
‘Monstro’
Philipe
Lins
Win
TKO(Punches) R2, 06:13
73
Guilherme
Viana
Loss

November 20, 2015

Finished
73
Guilherme
Viana
5.8
Win
TKO(Doctor Stoppage) R2, 10:00
53
‘sherdog’
Houston
Alexander
5
Loss

March 27, 2015

Finished
73
Guilherme
Viana
Loss
64
‘sherdog’
Francis
Carmont
Win
UD(Unanimous) R3, 15:00

July 12, 2014

Finished
73
Guilherme
Viana
Win
TKO(Punches) R2, 05:46
63
Julio
Cesar dos Santos
Loss

Shooto Brazil 47 - Rio Bonito, April 4, 2014

Finished
73
Guilherme
Viana
Win
SUB(Rear-Naked Choke) R1, 00:00
51
Cristiano
Monteiro
Loss

WOCS - Watch Out Combat Show 28, August 10, 2013

Finished
73
Guilherme
Viana
Win
TKO(Punches) R1, 00:00
52
Ricardo
Silva
Loss

IFC - Iron Fight Combat 2, December 7, 2012

Finished
73
Guilherme
Viana
Loss
64
‘sherdog’
Rodney
Wallace
Win
SD(Split) R3, 15:00

September 1, 2012

Finished
73
Guilherme
Viana
Win
TKO(Punch) R1, 01:19
63
Edicarlos
Goncalves
Loss

May 18, 2012

Finished
73
Guilherme
Viana
Win
TKO(Punches) R1, 01:50
53
Gustavo
Gussem
Loss

MMAAD - MMA Against Dengue 2, March 4, 2012

Finished
73
Guilherme
Viana
Win
SUB(Armbar) R1, 03:51
51
Eduardo
Camilo
Loss
1/13

Stats Fight Rating - Fighting Level

Stats Fight Rating (Fighting Level) is a universal measure of an MMA fighter’s strength and skills, developed by the Stats Fight team. Each fighter is assigned a score from 0 to 100 that reflects their overall effectiveness. The score is based on six key attributes. 1. Power: An assessment of offensive power and the ability to finish a fight by knockout or submission. 2. Speed: The intensity, frequency, and pace of striking. 3. Takedowns: The effectiveness of wrestling techniques and bringing an opponent to the ground. 4. Defense: The ability to avoid damage, block strikes, and defend against takedowns. 5. Control: The ability to dominate in the clinch and keep an opponent grounded. 6. Experience / Opposition: The level of competition the fighter has faced throughout their career.

Stats Fight Rating - Fighting Level
73
  • Power94
  • Speed67
  • Takedown59
  • Control59
  • Efficiency89
  • Defense70
GUILHERME
VIANA

Stats Fight Performance History

10.09.59.08.58.07.57.06.56.05.55.05.8Nov 2020155.8Nov 0920246.5Aug 212025
10.0
9.5
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
Perfect! The fighter demonstrated effective use of the full MMA technical arsenal, leading to victory.
The score indicates the fighter effectively applied only part of the technical arsenal.
Minimum score! The fighter could not show their capabilities in the bout.

Stats Fight Performance is a metric that evaluates a fighter's actions within a single, specific bout. The score is generated automatically by a computer immediately following the tournament. It helps highlight outstanding and highly efficient performances, filtering out subjective opinions from sports journalists and the fighter's media status. How is it calculated? The score is influenced by all real-time actions during the fight:

(+) Positive factors: impactful strikes, knockdowns, successful takedowns, mat control, and submission attempts.

(−) Negative factors: low striking accuracy, poor takedown defense, passivity, and losing the fight itself.

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